Project Orpheus
a research study into 360° cinematic VRProject Orpheus
a research study into 360° cinematic VRSamenvatting
When creating content for virtual reality, filmmakers find that they need to re-evaluate the tools they have traditionally used to tell their stories, and explore the new possibilities that this particular medium has to offer. To determine how storytelling- and filmmaking tools function in VR, the concept of presence is currently being re-evaluated for its possibilities to be used as a measurement of the relative effectiveness of these tools. The research project Project Orpheus is presented as a case study into trans-medial storytelling, exploring how the impact of a traditional television show may be reinforced by an immersive VR experience. The movie was subsequently used to conduct a small qualitative study into the use of 3D sound to guide the viewers attention in VR.
Organisatie | Hogeschool van Amsterdam |
Gepubliceerd in | 2017 ACM International Conference on Interactive Experiences for TV and Online Video Hilversum, Netherlands, NLD |
Datum | 2017-06 |
Type | Conferentiebijdrage |
DOI | 10.1145/3077548.3077559 |
Taal | Engels |