The use of advanced medical technologies at home
Ten Haken, Ingrid; Ben Allouch, Somaya (Lectoraat Digital Life); Van Harten, Wim H.
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games
Kors, Martijn J. L.; Millenaar, Karel (Lectoraat Civic Interaction Design); van der Spek, Erik D.; Ferri, Gabriele; Schouten, Ben A. M. (Faculteit Digitale Media En Creatieve Industrie); Marsh, Tim; Munekata, Nagisa; Kunita, Itsuki; Hoshino, Junichi
The influence of prior knowledge and viewing repertoire on learning from video
de Boer, Jelle; Kommers, Piet A. M.; de Brock, Bert; Tolboom, Jos
Technology use by older adults in the Netherlands and its associations with demographics and health outcomes
Sigrid Vorrink (Lid Lectoraat); Angelo Antonietti (Lid Lectoraat); Helianthe Kort (Lector); Thierry Troosters; Pieter Zanen; Jan-Willem J. Lammers
A conceptual framework to identify spatial implications of new ways of learning in higher education
Geert Dewulf; Theo van der Voordt; Ronald Beckers
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen
Examining the requirements for an intergenerational learning game
Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen; Matti Viitala; Donald Ropes (Lector); Ana B. Vivas
A National ICT Competency Framework for Student Teachers
Jeroen Bottema (Lid Lectoraat); Maurice Schols
Increasing the number of members for one of KNGU's most valued disciplines : preschool gymnastics
Nathalie van den Beemt (Student); C. Wood-Oostveen (Begeleider)
Integration by students in contemporary society
Wesseling, N. (Faculteit Digitale Media En Creatieve Industrie)