Children and sustainability in the household
A bachelor graduation project under Storytelling with DataChildren and sustainability in the household
A bachelor graduation project under Storytelling with DataSamenvatting
In this report, the question “How can gamification elements be used in data visualizations that are aimed at children ages 6 – 12 in The Netherlands, to communicate the most current topics of sustainability within the household?” is answered through extensive desk research, surveys, and brainstorm workshops with the target demographic.
Using that answer, a proof of concept is developed and tested with the target demographic. The results of this test show a connection to the initial research and further reinforce the findings. The results also show a positive outlook towards the concept from the target demographic. These results are then used to suggest future recommendations for both the prototype and the research.
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2023-07-01 |
Type | Bachelor |
Taal | Engels |