De grootste kennisbank van het HBO

Inspiratie op jouw vakgebied

Vrij toegankelijk

Terug naar zoekresultatenDeel deze publicatie

An approach to multi-platform augmented reality development for mobile devices

Open access

An approach to multi-platform augmented reality development for mobile devices

Open access

Samenvatting

With recent innovations in handheld mobile device technology, the capabilities ofmobile augmented reality have taken a leap as well. Many companies are investing in thistechnology to optimize their internal and external processes. This research aims to provideinsights into the relation between mobile technology advancements and AR capabilities. Withthis understanding it is possible to determine relevant optimization processes throughout thedevelopment stages to ensure a wide range of supported devices. Additionally the researchexplores possible solutions on how development can be adapted to a multi-platform strategyto speed up prototyping processes and reduce maintenance time. It furthermore enables theprediction of future trends in order to be able to make the right decisions in developing forthis medium long term. It does so by specifying the crucial hardware factors and limitationssupporting the AR experience and sets this in relation to recent feature advancements in thefield of AR to give an indication for which devices deliver the best experience and how thepotential of older devices can be maximized through development optimization. Based on thereview of literature it has been found that both camera quality and computational processorsare the crucial internal factors influencing the quality of AR experiences.The finding clearly shows a correlation between tracking stability and camera quality andamount of computational processors. Based on the test results a general recommendation canbe given to opt for devices with no less than a 12MP camera and at least a hexa-coreprocessing unit to support an optimal AR experience. In a subsequent prototyping approach,external factors influencing the quality have been investigated. The research has shown thatreducing the polygon and object count of virtual models relieves the stress on the CPU andsupports a more stable tracking especially on lower end devices. Generally, the research hasshown an advantage of iOS devices over Android devices.This is due to Apple 's recent release of iOS 13 and the new A13 bionic chip, enabling a moresophisticated set of features. Since Android devices are more diverse and do not receive suchtimely updates it stands to reason if Android devices will catch up to Apple 's innovations.

Toon meer
OrganisatieSaxion
OpleidingCreative Media and Game Technologies
Datum2020-07-01
TypeBachelor
TaalEngels

Op de HBO Kennisbank vind je publicaties van 26 hogescholen

De grootste kennisbank van het HBO

Inspiratie op jouw vakgebied

Vrij toegankelijk