Dynamic Weather System inside Unreal Engine 4.
Dynamic Weather System inside Unreal Engine 4.
Samenvatting
In this report, the researcher details the development of a dynamic weather system with a day and night cycle, seamlessly integrating it into an existing Virtual Reality (VR) application crafted by Indietopia for a local museum.
To begin, the researcher delved into an exploration of various research methodologies, such as desk research and interviews, to achieve the defined goal, examining shaders, Niagara systems, and a third-party software—FluidNinja Live. After thorough consideration, the researcher determined that FluidNinja Live emerged as the optimal solution, consolidating all essential functionalities required for the system 's creation in a unified framework.
Subsequently, the report outlines the process of implementing this system within the Unreal Blueprint system. The researcher elaborates on encountered challenges, detailing how each obstacle was successfully navigated, and provides a comprehensive walkthrough of specific steps crucial in the development process.
Moreover, the research includes a robust testing phase, wherein the developed system undergoes evaluation with multiple end users. This meticulous testing ensures that the system performs at the desired level of efficiency, aligning with the specified performance criteria.
In conclusion, FluidNinja Live proved to be the right tool for aiding the developer to deliver a complex final product. The final product is a dynamic weather state system with five different built-in states. The system is optimized for VR use and testing with other developers proved its effectiveness in this project and its help in future ones by cutting down development time.
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2024-02-01 |
Type | Bachelor |
Taal | Engels |