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How can the open-world environments produced by Tag of Joy for museum applications be optimized to maximize their efficiency on low-end devices?

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How can the open-world environments produced by Tag of Joy for museum applications be optimized to maximize their efficiency on low-end devices?

Open access

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This research paper is about optimizing open-world museum applications and maximizing their efficiency on low-end devices. The paper is commissioned by a gaming company Tag of Joy, to streamline the onboarding of junior artists by creating a game optimization guide that contains information about the essential optimization methods and the tools that should be used when optimizing. This paper dives into the theoretical part of optimization by gathering information about the methods used within the industry and then testing those methods to gather information about their viability on low-end devices. It also dives into possibilities of optimization by using free or inexpensive tools. The results demonstrate that level of detail has the highest effect on reducing triangle count, while the GPU instancing and light baking show the most significant reduction in draw calls. The findings also indicate that the highest negative impact on the game 's performance is caused by having unoptimized high-poly poly models. When optimizing the game, all the methods mentioned in this research paper should be used in unison, with the exception of Occlusion Culling. Occlusion Culling is situational and generally shouldn 't be used when optimizing open-world games.

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OrganisatieSaxion
OpleidingCreative Media and Game Technologies
Datum2021-06-01
TypeBachelor
TaalEngels

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